

Another might allow for high speed boosts at the cost of a stamina bar that depletes just as fast. One set might improve speed on the ground but have you flying with the speed of a drunk bumblebee. Despite the incredibly granular approach to equipment stats, you can immediately feel the difference between loadouts. Most importantly for a mech game, Daemon X Machina deftly manages the interplay between your customisation choices and the act of playing.

It’s a horribly rare joy to be able to simultaneously fire a machine gun, a bazooka, and a grenade launcher while waiting to charge up a railgun so powerful you have to plant yourself in the ground to even let it rip - it feels as good, and as silly, as you’d hope it would. Weaponry is stupidly plentiful, allowing you to take six weapons of many and varied types into battle, using four of them at any one time.
DAEMON X MACHINA PLUGSUIT TYPES PRO
It’s genuinely a little uncanny how natural it felt to play after years away from similar games (although I’d recommend a Pro Controller over fiddly Joy-Con button stabbing). Once you finally decide that your mech - or Arsenal, as it’s called here - is ready for combat, you’ll find that Daemon X Machina handles just right too, its walking tanks managing to communicate both physical heft and the freedom of high-speed flight.
